
We3
Written by Grant Morrison. Art by Frank Quitely.
A dog, a cat, and a rabbit escape a weapons program carrying far more firepower than they asked for.
Overview
Grant Morrison and Frank Quitely's We3 began at DC in 2004 as a three-issue miniseries. A military project has turned three household pets into cyborg weapons. When the prototypes are due to be destroyed, they flee in search of home.
The pursuit is fast, but its emotional logic is simple. The animals' abilities make them dangerous, while their confusion and attachment remind readers that the project never asked for their consent.
Why It Matters
We3 makes an animal journey into a sharp critique of weapons research. The same upgrades that might look impressive in an action story become evidence of what has been done to vulnerable bodies.
Its short form intensifies that contrast. There is little room to forget the pets beneath the hardware, even as the chase grows violent.
The Science Fiction
Cybernetics amplifies the animals' nervous systems and encases them in mechanical weapons. The speculative technology creates a tactical advantage but cannot erase instinct or the desire for safety.
The comic asks what happens when an institution treats living beings as prototypes. Escape becomes a claim that the subjects have lives beyond their assigned function.
Art & Visual Identity
Quitely's precise staging makes rapid movement readable across complex action pages. Mechanical detail sits close to expressive animal posture, keeping both aspects visible.
That balance is essential. The reader can understand the danger these cyborgs pose while still recognizing the pets beneath it, making every burst of action morally uneasy.
Read This If You Like
- Cybernetics with animal protagonists
- Escape stories with an ethical edge
- Compact science-fiction miniseries
- Inventive action-page composition